

Grenade_class \u003d ammo_m209 - the type of grenades usedįire_modes \u003d 1, 2, -1 - modes of fire, in in this case these are single shots, shots of two cartridges at once and a burst.

Weapon_class \u003d assault_rifle - weapon class (here - assault rifle)Īmmo_class \u003d ammo_5.56x45_ss190, ammo_5.56x45_ap - types of used cartridges

Holder_fov_modifier \u003d 0.3 - how many times eye_fov increasesĬontains data about the weapon itself, some of its characteristics:Ĭost \u003d 18000 - base price (merchants multiply it by some coefficient) Holder_range_modifier \u003d 1.85 - how many times the eye_range increases We are interested in the following lines:ĭescription \u003d enc_weapons1_wpn-g36 - link to string_id from which the game loads the description of this weapon.Įf_main_weapon_type \u003d 2 - the main type to which the weapon belongsĮf_weapon_type \u003d 6 - subtype the weapon belongs toĬontains modifiers that are given to the angle of view / range of the NPC holding this weapon: General information about the weapon is stored here - its class, type, links to spawn, etc. Let's take, for example, the w_g36.ltx config. It is necessary to select the NOTEBOOK and do not forget to check the box - they say such files should always be opened with the NOTEBOOK.īarrel parameters are specified in the configuration files at gamedata \\ configs \\ weapons.

When you open the specified files, the system will ask exactly what to open the files and dump the list of applications. Thus, if you do something wrong with the file, you will have a copy of it and you can return everything to its place. IMPORTANT! BEFORE CHANGING ANY FILE, ALWAYS MAKE A COPY WITH IT! To do this, it is sufficient to create an archive copy directly in the folder with the files that you are going to modify, only the archive is not self-extracting.
